Projects

 

Quantum Echoes Part 1

The first in a multi part 1st person adventure series. This has been the proof of value for my game development framework. Our main character is thrust into a long twisted transformative journey unraveling the foundations of reality itself. 

Targeted Delivery: October 1, 2023

Latest Updates:

04/02/2023 - Initial prototype complete with 2 playable stages.

04/12/2023 - Stage 3: 60% complete (~8 hours of work)

04/13/2023 - Stage 3 concept video recorded

04/18/2023 - Created Stage 3 atmospheric music and additional sfx. Started cut scene work.

5/09/2023 - Stage 3 complete & in testing.

05/11/2023 - Full game testing underway. 

06/01/2023 - Prototype launched on itch.io: https://h3lostudios.itch.io/btg-05

2/23/2024: Quantum Echoes Part 2 Engine Overhaul Kicked off!!!! We are moving to HDRP for more beautiful environments! Demo level coming soon!

 

Situational Training Simulator

The first in my immersive professional training series, this training is a WebGL-based simulator taking our players through a day in the life of a worker who will learn how to properly interact with whatever is important to your business (customers, data, and more). We challenge the player to learn new concepts by putting them to work through real-world scenarios through the eyes and hands of our player. There can even be a little fun and incentive mixed in through gamification options.

Prototype Targeted Delivery: January 26, 2024

Latest Updates:

07/02/2023 - Prototype asset sourcing kicked off! 

07/31/2023 - Asset sourcing complete. Have a low poly & HDRP option depending on platform.

08/04/2023 - Testing my framework in URP & HDRP.

09/10/2023 - Prototype development kicked off! 

01/24/2024 - Demo Environment Complete - Discussing with prospective clients. Demo link coming soon!

 

Hands On Training Kit

This project is my second professional training solution. I focused on building a quickly reusable asset set for hands-on manipulation of simulated objects that would typically be hazardous in the real world. 

Example Use cases:

We can measure timing and accuracy around any use case. 

 

CodeName: MB88

This project is our second consumer use of our dev framework, this time testing out 3rd person point of view styles. We are also testing out vehicle based elements as part of this effort. The story is written. I am currently prototyping different 3rd person views to get the feel I was intending when imagining this world.